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Illustrator, Jeonghyun Seok Class Intro

Drawing the Human Body Based on Anatomy

Illustrator, Jeonghyun Seok
  • Anatomy
  • HumanBodyDrawing
  • Character
  • Background
  • EnglishSubtitles
  • KoreanAudio
  • Total 29 videos
    Get 29 classes worth of exclusive tips and insights from Illustrator Jeonghyun Seok.
  • Basic Level
    Requires a beginner level understanding of Adobe Photoshop. Learn how to draw the human body based on anatomy, dessin, croquis, and more.
    • Basic Level
    • Oct 7 (PST) Special offer ends soon.
    • USD 216.50 USD 700.00 69% off

Illustrator, Jeonghyun Seok Class Description

Class Intro
Illustrator, Jeonghyun Seok

"Find out which aspects of the human body
to focus on and which to emphasize
in order to perfectly capture the human figure."

Marvel cover illustrator Jeonghyun Seok
uses his experience to help you learn
how to draw the human body using anatomy.


Coloso Class Breakdown Details 1

Length: 29 videos
(27h 29m)
Difficulty: Basic
Unlimited views

Coloso Class Breakdown Details 2
Video Details

Audio: Korean
Subtitles: English

Coloso Class Breakdown Details 3
Software Required

Adobe Photoshop CC
Painter 12

Coloso Class Breakdown Details 4

Over 20 class exercises

Jeonghyun Seok's Profile & Portfolio

Coloso Jeonghyun Seok Drawing the Human Body Based on Anatomy
Coloso Jeonghyun Seok Drawing the Human Body Based on Anatomy
Coloso Jeonghyun Seok Drawing the Human Body Based on Anatomy
Coloso Jeonghyun Seok Drawing the Human Body Based on Anatomy
Coloso Jeonghyun Seok Drawing the Human Body Based on Anatomy
Coloso Jeonghyun Seok Drawing the Human Body Based on Anatomy

Jeonghyun Seok

Hello, I'm illustrator Jeonghyun Seok.
Besides my work in creating
Marvel cover illustrations, music videos,
broadcast network videos, and various
other video productions, I’ve also authored
the “Stonehouse’s Anatomy Note.”
This 650-page figure drawing textbook
took me 9 years to write and is now dubbed
THE textbook of figure drawing.

A well-drawn human body doesn't just use
simple anatomical drawing techniques;
it requires a strong grasp of how the body flows.

I want to give you insights on how to bring
planned concepts to life by sharing techniques for
sketching, expressing the flow of the human body,
and even creating backgrounds.

Background images
Coloso OKKU
Jeonghyun Seok

Artist at MARVEL
Director at Korea Manhwa Contents Agency
Member of Medical Illustrator Association / Medical and Biological Sciences Comic Research Association

Human body drawing lecturer at Korea National University of Arts School of Film
Drawing lecturer at Sejong University and Kyonggi University Cartoon and Animation Department

Projects & Awards

2006 Korea Manhwa Contents Awards - Excellence Award
2018 SPP Webtoon Awards - Best Production Award

Comic artwork books "Ghost" / "Expression"
Painter textbook "Stonehouse's Painter 8.0" / "Stonehouse's Painter in Practice!"
Illustration collection "Insanity (Hwanjang)"
Art anatomy book "Stonehouse's Anatomical Note"

[Exhibitions and Activities]
2019 Presidential March 1st Movement 100th Anniversary - Album Jacket
2019 Webtoon Fare "Shaman" - Booth Exhibition
2019 Korean Association of Anatomists - Special Lecturer
2018 Toomics monthly online cartoon "Shaman" serialization
2018 Comic-Con Seoul - EGA Booth Exhibition and Center Stage Demonstration
2018 Department of Art Anatomy at Korea University & Yonsei University - Regular Special Lecturer
2016 LENOVO notebook "YOGA" - Promotional Character and Illustration Production
2014 Nature Republic EXO edition hand cream - Package Production
2014 Naver Webtoon "Noblesse" promotion video - Concept Illustration


11+ Class Exercises

Jeonghyun Seok Class exercises
Jeonghyun Seok Class exercises
Human Body Proportions
Jeonghyun Seok Class exercises
Skull By Race, Gender,
and Age
Jeonghyun Seok Class exercises
Eyes, Nose, Mouth, Ears
Jeonghyun Seok Class exercises
Face Muscles
Jeonghyun Seok Class exercises
Facial Expressions
Jeonghyun Seok Class exercises
Torso & Arm Bones
Jeonghyun Seok Class exercises
Torso & Arm Muscles
Jeonghyun Seok Class exercises
Leg Bones & Muscles
Jeonghyun Seok Class exercises
Hands & Feet
Jeonghyun Seok Class exercises
Characters & Backgrounds

Class Highlights

First Time Learner? That's Ok! Start From the Basics

Drawing something but don't know where to start? This lecture helps you understand the basics of drawing the human anatomy!

Coloso Jeonghyun Seok Introduction

From Lines to Backgrounds Learn to Draw A to Z

Get insights on sketching objects, drawing parts of the human body, and drawing characters & backgrounds. I will show you everything you need to know to start drawing.

Coloso Jeonghyun Seok Introduction

Hard to Learn From a Textbook? Follow Along With a Video

Bought a book to study drawing, but still lost after reading the explanation? Follow along and repeat the video to understand explanations better.

Coloso Jeonghyun Seok Introduction

Class Details
You'll Learn

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In-depth Look


01. Introduction of the Artist, Jeonghyun Seok

  1. What led him to drawing, brief introduction & work experience
  2. Definition of mainstream illustration
  3. What is a character?
  4. Importance of characters
SECTION 01. Drawing Basics

02. What Does a "Well-drawn Image" Mean

  1. What is drawing?
  2. Differences and focal points of dessin, sketch, and croquis
  3. Why the "act" of drawing is valuable
  4. Rules for creating a well-drawn illustration

03. Copy Practice

  1. Importance of copying
  2. The reasons why it’s difficult to copy human figures
  3. How to get better with copying

04. Drawing Human Figures

  1. Differences between drawing objects, animals, and humans
  2. Why it’s difficult to draw human figures
  3. How to better draw human figures

05. Tools and Materials

  1. Introducing drawing programs: Painter focused
  2. Importance and necessity of layers
  3. Selecting a drawing device
  4. Importance of using a familiar tool
  5. Tips on learning how to use a program

06. Default Appearance of Living Organisms

  1. Pre-drawing warm-up: Drawing a circle
  2. Basic conditions of a living organism
  3. The skeletal function of the torso and limbs
  4. Torso movements that express emotion

07. Human Body Proportions

  1. Basic full body proportions and body types
  2. Importance of basic proportions
  3. Differences in body types: Gender & more
  4. Effects of arm & leg length on the external appearance
SECTION 02. Art Anatomy

08. Framework of the Senses: Head Bones

  1. Frontal and profile proportions & drawing the jawbone
  2. Skull and facial bones: drawing a half-profile
  3. Shape of the skull depending on race, gender, and age

09. Essence of a Character: Eyes - Part. 1

  1. Shape and structure of the eyeball, its functions, and role
  2. Detailed external appearance of the eyes and the names of its parts

10. Essence of a Character: Eyes - Part. 2

  1. Considering the structure and function of the eyes while drawing
  2. Different eye expressions used in cartoons

11. Other Sensory Organs: Nose, Lips, Ears

  1. Structures and Functions: The nose
  2. Structures and Functions: The lips
  3. Structures and Functions: The ears

12. Facial muscles: masticatory muscles and muscles for facial expressions

  1. Two groups of facial muscles: masticatory muscles and muscles for facial expressions
  2. The primary muscles for facial expression and their functions
  3. Frontal layer of face fat

13. Facial Expressions

  1. Principles of muscular action
  2. Depicting facial expressions: Happiness, sadness, disgust, surprise, fear, contempt

14. Pillars of the Human Body: The Torso

  1. Drawing the structure of the thoracic skeleton, ribs, and hips
  2. Distinguishing the vertebral column and the vertebrae
  3. Drawing the profile and the half-profile of the torso skeleton

15. Drawing the Half-profile of the Torso Skeleton

  1. Profile of the torso skeleton: three-dimensional depiction of the rib cartilage and hips
  2. Rear profile of the torso skeleton: rear view of vertebrae, thoracic skeleton, and hips

16. Functional Skeletal System: Arm Bones

  1. Shoulder girdle: appearances and roles of shoulder blade and collarbone
  2. Structure of the upper arm and forearm, and the name of each part
  3. Pronation and supination movements / carrying angle of the arm

17. 6 Stages of Torso Muscles

  1. Explaining how to differentiate the 6 stages by layer
  2. Chest and back muscles that move the arm
  3. Abdominal and flank muscles that bend the body

18. 5 Stages of Arm Muscles

  1. Upper arm muscles connected to the torso
  2. Forearm muscles that move the hand
  3. Basic route of the veins on arms

19. Functional Skeletal System: Leg Bones

  1. Pelvic girdle: hips
  2. Femur, shank bone, and calf bone / Q-angle
  3. Basic appearance of the feet bones
  4. Why the femur must be long

20. Leg Muscles

  1. Thigh muscles connected to the hips
  2. Hamstring at the back of the thigh
  3. Calf muscles that lift up the heel
  4. Comparing the muscles of the arms and legs

21. Key Parts of the Human Body: Hands and Feet

  1. Proportions of the palm and the back of the hand
  2. Default posture of the hand / applied drawing
  3. Structure of the foot and simplification tips
  4. Lateral / medial longitudinal arches of the foot
  5. Varying appearances of feet / shoes
SECTION 03. Practical Learning Process of Characters and Backgrounds

22. Conceptualization Part 1: Superhero Sketch

  1. Setting up the canvas size and workspace
  2. Simple planning of the character and background: concept ideation
  3. Character rough sketch: tips for a natural-looking pose
  4. Revising and applying the full skeleton and muscles: drawing a basic human figure

23. Conceptualization Part 2: Getting to Work

  1. Tips on adjusting canvas size
  2. Full body fat distribution
  3. Outlining: Depicting costumes / simple costume wrinkles
  4. Filling in the base color / default color

24. Conceptualization Part 3: Value & Tone

  1. Principles and understanding of value & tone
  2. Drawing bright (light) tones using an eraser
  3. Depicting dark (shadow) tones

25. Conceptualization Part 4: Character Drawing Process

  1. Outline organization / adding dark tones
  2. Detailed depiction of the character & costume / process of creating facial expressions & impressions
  3. What to do before researching references

26. Conceptualization Part 4: Finalizing the Character

  1. Finalizing your character: applying makeup
  2. Adding highlights / high shadows
  3. Process of referencing photographs and searched image references
  4. Tips and tricks for organizing the finishing touches
  5. A simple chat about style and mindset

27. Conceptualization Part 5: Drawing Backgrounds

  1. Purpose of a background in character illustrations
  2. Tips and examples on drawing a structure based on perspective
  3. The fastest way is consistency
  4. Finding the aspects of work that give you joy

28. Conceptualization Part 6: Finalization

  1. Adding lighting effects and colors to the background using layers
  2. Finalizing the character: example of adding decorative details and finishing off the outlines / example on how to blend characters in with the background
  3. Drawing explosion effects / drawing halos (side light) effect
  4. Applying final touches: atmospheric effects and textures

29. Wrap Up & Simple Words of Advice

  1. How to create a portfolio
  2. What you should show with your portfolio
  3. Information you need on your business card and things to keep in mind
  4. How to deliver your message in a drawing
  5. The 2:8 rule: you can't control how the client or the readers react to your drawings

with Painter Jeonghyun Seok

Background images
Are there any standards and/or rules you've set while drawing illustrations?

There's this thing called the "Pygmalion effect." It's a psychological phenomenon stemming from the mythology of a sculptor who had fallen in love with his work. Instead of taking it simply as a far-fetched and unrealistic myth, I believe it should be the goal for every artist that creates tangible artwork. Therefore, like the sculptor in the story, my primary goal is to be satisfied with my work first before satisfying others, and for that to happen, one must ceaselessly explore, study their work, and train their skills.

What core knowledge
can I gain from this class?

What I struggled with and worried about the most as an aspiring artist was the basic understanding of drawing and aspects of the human body. I taught myself to draw by simply copying the works of famous artists, but those drawings always came out looking awkward and unsatisfactory. I think this thirst for growth drove me to major in fine art and commercial art respectively for over 10 years. After graduating, I worked as a lecturer and realized that there were many students with similar struggles. This inspired me to write my book Stonehouse's Anatomy Note. I learned and felt a lot of emotions while writing it. I'm sure that sharing the trials, errors, and insights I have acquired through this process will be very helpful to my students.

What is the most important factor I need to consider when drawing a human figure?

When drawing real people, it is vital to capture more than just their outer appearance. You must be able to express their personality and overall impression through your work. To do that, you should try to meet various people to observe different lifestyles and behaviors. These experiences will serve as ingredients for adding life to your character drawings. Even if your drawings seem to lack something, there's no need to despair because drawing is a way of expressing the values and different perspectives one may have when looking at a subject. So you should have faith in the aspects you're good at and maintain an attitude of continuously seeking gradual improvement.

What will students learn
from taking this class?

First, learn how to create a character by understanding the structure of the human body. The body consists of countless visual characteristics, so it's important to know which you need to observe and emphasize. Next, learn the basics of drawing and sketching realistic characters. To create the illusion of real objects within a static scene requires a basic understanding of movement, light, and the depiction of three-dimensional objects within a given space. Lastly, I want you to gain confidence in your character art. My insights will help you strengthen your skills through in-class practice and a step-by-step lecture experience, giving you the confidence and motivation you'll need as an artist.

Required Programs

This course will use Adobe Photoshop CC and Painter 12. Please purchase and install the latest versions of these programs for an optimized lecture experience.

*These programs and/or materials will not be provided with the lecture.

Photoshop  Painter 12

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